So, how do I begin this process? Well, the first thing I do is go through whatever materials are available. Sometimes this will be a rough version of the bible outlining what the series is about or if the TV project is based on an existing IP (intellectual property), I may have access to the original books etc. At this stage its good to have some discussions with the producer/creator and get a feel for what they are looking for. Once all this info has been digested and i'm familiar with the project, I find its good to produce a list of deliverables for the project and clearly define with the producer what they need from me?
The sample project I'm going to show was based around fish, so my deliverables for this project were 2 coloured Fish characters, a visual design for an interstitial aspect of the show and 2 final production stills of the final look for the episodes.
Reference
Once all this work is out of the way, I can begin with the visuals. My first step is to source as much reference material as possible. Not only am I designing characters but I 'm responsible for defining the art direction for the entire project. I need to source reference that inspires my vision for the project and this process is just as important, if not more so, than sitting down and beginning to draw with no direction or clear intent.
The process of choosing reference materials and building mood boards immediately helps to define the project. These early decisions are narrowing my focus, giving me inspiration for design, colour and feel while allowing me to see the show as a collage of imagery without even putting a pen to paper or screen.
Sample Mood board for an the unnamed Fish show
I would create a whole series of these mood boards on different aspects of the show such as mood boards just on particular fish consisting of live action photography or mood boards on film posters with aquatic themes to see what graphic design elements were used.
In the next post i'll talk about beginning the character design phase and the wonderful world of design approvals and fixes!
No comments:
Post a Comment